And in RPG Maker MV that core trend continues, with branching conversation trees, quest systems, non-linear exploration and cut scenes all possible without typing a single word of coding, and the base package including plenty of lovely art, character models and music to make use of. So, for example, where once you needed to indulge in some serious coding to make the combat screen shift from the default first-person view (like you see in classic Dragon Quest titles), to a side-on view (like classic Final Fantasy titles) with RPG Maker MV, it's a simple button click to achieve the same result.įor people that want to do really complex things, it's still possible to delve into the coding side of things, create their own art assets and music tracks, but the beauty of RPG Maker has always been that it's possible for people to build complete RPGs without any coding or artistic skills whatsoever. The biggest immediate change on the back end is that users can now tweak the battle system to a greater degree within the software.
The interface is still a very easy drag-and-drop environment, making it very easy to lay down villages, overworlds, and dungeon environments.
How to use rpg maker vx ace resource packs install#
It's easier to purchase and install DLC art packs than ever before - a sign that the software has perhaps been built with Steam Workshop in mind, making it easier to vary the art style beyond what the base package already offers (though there's plenty in the base package to build a very functional, traditional JRPG, of course you'll eventually want to build games in steampunk, or modern, or other such environments). The base interface of the software is much the same as RPG Maker VX Ace. Not a whole lot has changed on the surface, mind you. Now they are legitimate releases, through Steam and the like, and RPG Maker MV is the best effort to date. I messed around with the illegal translations of the early RPG Makers (mostly RPG Maker XP) before the developer/ publisher, Enterbrain, localised them for the western audience. I love the Hatsune Miku software because people can actually participate in creating music using that angel's voice, rather than just rock out to it or play the games (and I can now check off my obligatory Miku mention on DDNet for the week).Īnd I have loved RPG Maker since I was a child because the idea of building your own "Final Fantasy" has always been an intensely compelling one. I love Tyranobuilder because it lets people make their own visual novels. I love anything that encourages people to be creative and get "hands on" with their favourite hobbies, rather than being passive consumers of it. I love it, I love it, I love it, I love it.